Showing posts with label Science. Show all posts
Showing posts with label Science. Show all posts

Sunday, December 13, 2009

BP15_2009123_OneMinuteMessage2



One minute video message on the benefits of using Flickr in Science class.

Animal photos: User created
Flickr logo: User generated screenshot

BP12_2009123_Tool#4(GameClassroom.com)




For this blog entry, I am researching the Web 2.0 tool, GameClassroom.com. “Game Classroom is a one-stop web destination for accessing high-quality educational games, and homework help for K-6 students” (GameClassroom.com)


I have taught music at the elementary school level for 10 years as of this post. Because my initial undergraduate major was electric engineering, I have always stressed the importance of learning core subjects to my students. There would be many times where I would integrate my music curriculum with the subject material being taught in the homerooms. So GameClassroom.com seemed like a resource I would like to research in order to share with the core subject teachers.


GameClassroom.com is not directly collaborative as many other Web 2.0 tools, such as Flickr, Blogger, Wikia, etc. It is, however, very INTERACTIVE. Students who go to GameClassroom.com are not passive participants in their learning. Because the content is based on educational games, GameClassroom.com students are active participants in their learning.


GameClassroom.com allows students to select from two main categories: Language Arts and Math (as of this posting there is not a section for Science. Each category is separate skills for each grade. And each skill has a specific topic. Suggested games in the GameClassroom.com can be found in each skill level. The games give instantaneous feedback to the student. Games for lower grades have excellent demonstrations and are designed for the beginner learner. Games for older students have visual instructions and are designed for the older learner. The game engines do not frustrate the learner, so he or she is able to focus on answering the questions by whatever means the games use. Interestingly enough, I found it rather insightful to practice my skills on games for all ages. I realized that my teaching skills would benefit from occasionally playing these games. I found it interesting to compare how I present content to how the games found on GameClassroom.com present content.

There is so much good content on GameClassroom.com (except for the lack of a science section) that this is a highly recommended Web 2.0 tool for all elementary school teachers.

References:

GameClassroom.com (2009) Retrieved December 13, 2009, from http://www.gameclassroom.com/

Images:

All images are user-generated screenshots from http://www.gameclassroom.com/

Sunday, December 6, 2009

BP9_2009122_FlickrLesson

user created graphic from Screenshots of Flicker and Microsoft Words Clipart Gallery

Okay Science Teachers this is as an awesome lesson!

http://www.wikiteach.org/index.php/wikiteach/action/lessonplan/?WTSESSID=0e92a7c24f1a09ca4bb5c29fab2ee548&/1/iVar/279

The creator of the lesson uses digital camera to take photos of cells and tissue samples as seen under a microscope.

The students are taught how to properly use a microscope.

The students are taught how digitally photograph the microscope samples.

Students then upload the photos to Flickr and tagged the photos with the appropriate descriptions.

Lastly, the students compare similar tissue samples for looking for photos with matching tags.

This lesson could be easily adapted for almost any subject area.

Physical Education - students upload photos of various callisthenic exercises (push-ups, pull-ups, etc). These photos are tagged with the targeted muscle groups for each exercise. Student would then have a resource to use when tested on which exercise develops a specific muscle group.

Music – Students upload photos of various instruments. The photos would be tagged according to instrument type (brass, woodwind, percussion, string), instrument range (bass, tenor, alto, soprano), uses in music genres (jazz, classical, rock, etc.), etc.

Art – Photos could be uploaded of various art techniques (tessellations, perspectives, etc.), tagged with those techniques, and used for comparison and contrast.

Math (Geometry/Trigonometry) - Students upload photos/jpeg graphics of formulas. Students upload photos of graphs. Students would tag both sets of photos with the name of the graph (parabola, hyperbola, etc.). Students would be able to develop an Online Flash card system.

English – Students upload photos/jpeg graphics of sentence types/writing errors (imperatives, declaratives, exclamatory, interrogatives, fragments, active voice, passive voice, double-negatives, proper/improper subject-verb agreement. Students tag photos/graphics with correct type of sentence/writing error, and compare similarities.

NOTE ON TAGGING: If you use double-quotation marks around two words, Flickr records it as one tag. Blue Moon = 2 tags blue, moon, but “Blue Moon” = 1 tag, Blue Moon.

As a part-time photographer, I used to simply think of Flickr as a nice online sharing network for photographers, after this week’s reading and this Blog post, I really beginning to see the versatility in so many Web 2.0 tools.